Xenosaga : the feel good game of the spring

Impressions....

I've played Xenosaga for : 1:10:37 ..

Introduction

Xenosaga is not made by squaresoft.. although that doesn't mean anything for game quality ... Xenosaga is made by Monolith which in turned is produced by Namco .. Monolith's company is mainly composed of all ex-squaresoft employees ... dispite squaresoft un-involvement with Xenosaga, the team that brought you Xenogears, is bringing you Xenosaga ... why did they quit Square ? .. well for the same reason most of the public hate square.. for being a business ... Squaresoft cares only about profit and not the quality ... so most of Squaresoft's project are severly rushed and far overhyped ... Xenogears was severly pushed and look at the graphics on that game ... ick ...

A few past games that some Monolith employees had involvement with were games like Final Fantasy Tactics, Vagrant Story and Chrono Cross ... all GREAT un-Final Fantasy games ... ( Final Fantasy Tactics does not count as a Final Fantasy ... it was original called the Zodiac Brave Story, but changed to turn a larger profit ) ... these are games that Squaresoft has made that are simply the best .... anywho, enough with the history lesson ....

Graphics

the graphics are certainly the first thing you notice in the game ... directly after choosing New Game, you are simply thrown into very detailed beautiful CG animation.. the same of which i showed at spamm last week ... like Xenogears, the intial FMV has eveyrthing to do with the story, but absolutely nothing to do with the immediate story ... this beginning FMV far surpasses most video game computer animation to date..

beyond the FMV quality the game graphic quality is equally astounding... The gameplay enviroment graphics surpass Final Fantasy X ... parts of the enviroment that are further away are blured out which gives a real sense of depth.. and still far away enough so that it doesn't get annoying or unrealistic ...

Overall modeling quality is par.. with the exception of KosMos ... KosMos is by far the best looking character in the game so far... all other characters seem like they were created from the same template...

Character Animation isn't too far above par ... It suffers from the same downfall of the animation in the Final Fantasy Movie where is was trying to be TOO real and at most times end up just looking like puppets walking along a stage... Lip synch is not bad... slighty better than Final Fantasy X's japanese lip synch but still far from perfect....

Gameplay

and you thought Metal Gear Solid 2 had too much cinema and not enough gameplay.. out of the first 1:10 i've had maybe 20-25 minutes of pure gameplay... every thing else was cinema and non-interaction ....

the Gameplay isn't too hard to learn... but i think i'm still missing something with it ... ^_^ ... its battle engine is alot like the original Xenogears... although i haven't had enough gameplay to actually build up my characters or learn any combos ... Each character has a choice of a physical attack, or a projectile attack which both take 2 AP, and then from that attack can choose another physical or projectile attack.. and this builds combos.. eventually.... and during battle those who operate Gears ( AWSG ) can jump in and take place during the same battle w/ a gear...

Enviroment gameplay is a little more in depth than Final Fantasy X ... the one enviroment i've actually been in so far, had multiple levels, ladders, and obstacles which you could blow up with a gun ... ^_^ ...

Battle are not random... on the enviroment you can clearly see your opponents and some cases, if you run fast enough, you can get away from them ... also.. if you just happen to blow up a flammable barrel near an enemy, the enemy in battle will be weakend by the fire... blowing up stuff will also reveal items and hidden passageways ...

but .. Xenosaga's biggest flaw thus far.. Load times ... transition from cinema to battle ? ... 6 seconds of lag ... 6 SECONDS !!! ... thats alot ... Final Fantasy X's transitions were no more than 3 seconds ... but much like Final Fantasy X, the ps2 Harddrive supposedly eliminates 75% of this load time ... bringing it down to a smooth 1-2 seconds ...

Audio

The music is Xenosaga is simply fantastic ... what else would you expect from Yasourni Mitsuda ( hehe, i think i spelt his name wrong ) .. the intro music with the begining CG is both powerful and interesting ... be sure to have a subwoofer hooked up to get the full effect of the shear thrust of sound ... its magnificient ... now if only i can find an online retailer who sells the soundtrack for less than 40$ ...

beyond the music, the sound is equally powerful... most spells used in battle have the character's voices echoing in volume with the sound effects of the spell ... all sound volumes in the enviroment are linked in tune with the distance from that object making the sound and you, the main character... walk closer it gets louder, walk further it dies out ... this technique is not used with the voice acting though...

the voice acting quality thus far is nice.. it's not too over the top.. and it certainly doesn't suck .. there really hasn't been any great emotional scenes at the moment, so the 'acting' part of voice acting hasn't been an issue ... although it's only done during a cinema scene and battle ... while in the enviroment there is no voice acting.. speech is conveyed through the text box like all RPGs were before Final Fantasy X...

The Language Barrier

yes thats right ... this IS a japanese game, so it IS in japanese ... at the moment i think this'll add just a little difficulty to completing the game ... i doubt it'll be as easy as Final Fantasy X's language barrier ... so far it hasn't held me back ... Gameplay is rather uneffected because all spells and attacks are either in KataKana or English ... but all cinema's are spoken in Japanese which is a huge crutch to get the story...

Overall ?

so far, so good ... Xenosaga seems to be completely dependant on its story over all else, which was the main focus of expanding the story of Xenogears over 6 games in the first place ... at the moment there is no sign of a world map or multiple gameplay enviroments... but i saved right after a cinema so its coming eventually ...

i'll add some more details of Xenosaga as/if they develop in the game ... there are 6 playable characters as illustrated in the instruction book ... and so far i have 2 ... Shion and KosMos ...

i won't be giving away any story type spoilers along with my impressions ... besides, i can only pick up so much from japanese text, voice acting i can gather i few things but not enough ^_^ ..

- Dyre - 3.06.02


I've played Xenosaga for : 1:48:07

a note on graphics : well the graphics certainly die down when you are walking through coordors on a spaceship ... textures are VERY basic.. the don't go to far beyond simple colors and a little shading ... motion capture is win or lose, simple moves look great, walk cycles are ok, and movement while talking is still somewhat low ...

a note on gamplay : the main character head moves when you walk by something that should be drawing your attention ... this is a very nice technique to point out items and people ... it was very useful in Silent Hill 2 ^_^ ...

a note on the language barrier : ugh.. why the hell do they have to talk so damn quick ... i think i caught the jist of what's going on but christ... japanese complain we talk too fast.. obviously they haven't played this game ...

style : one thing that i really liked about Xenogears was dispite how bad the graphics were, they would still have unique camera angles and closeup shots.. Xenosaga goes a bit further beyond camera techniques and uses some great visual effects to show the character's emotional responses ... there's been a black and white scene where (someone) was in her mind .. and also quick pauses of time where this happend as well ... very effective ...

and of course, n3o ... the reason i started my little spiele with graphics is because thats the first thing you notice in the game ... most of the cinema's in the game are all realtime graphics.. the 'digsite' FMV at the begining is prerendered.. but after that the whole 'realistic' them does drop ...

the anime style type models and animation brings back the overall quality of the graphics, but it forces you to pay more attention to the story and characters, much like the graphic style of Xenogears had done ...

yes graphics don't make the game ... Xenogears is pure proof of that, and hopefully people will look beyond the shiny gloosy look of Xenosaga to see what Monolith is actually doing with the story ....

- Dyre - 3.06.02


I've played Xenosaga for : 5:11:02

a note on gameplay : over 5 hours now, and i've only really had maybe 2 solid hours of an explorable battle enviroment... i've died twice now ... both due to carelessness and stupidity ... ugh... everything else has been cinema, though ... but christ.. plenty has happend ...

Kos-Mos is badass ^_^ ...

its very interesting how the story is developed ... its skips around alot from the character's immediate situation to the overall situation back at leader's of the humans ... quite interesting.. i only wish i really knew what was going on ^_^ ...

- Dyre - 3.06.02


I've played Xenosaga for : 8:22:07

gameplay v. cinema : cinema still winning with around maybe 5 hrs. of cinema v. gameplay's 3 hrs...

this game reminds me too much of Episode 1 of Star Wars... the setting and characters... although Star Wars' future continues on without the extinction of humanity ... the feeling is still the same ... brand new characters that have everything to do with the characters in the later released chapters.. but nothing that really hints that at all ... its a real strange feeling .. how does this turn out ? ... its like watching the last half of a movie or anime, and then after finishing the end, going back and watching the first half you skipped ...

Disclamer : i don't like Star Wars.. it was just an easy reference

well i've died another time ^_^ ... due to carelessness again, although this battle was quite hard... i don't know if i actually have to beat this mammoth boss in order to progress... or if there is some trick to lesser its damage and hit poitns ... because i completely got my arse kicked... oh well ...

the language barrier hasn't given me any dire trouble at the moment, besides that fact i don't really know whats going with the story ... it hasn't effected gameplay to the point of running to gamefaqs and begging for answers...

... this whole thread has kinda turned into a gameplay diary.. good thing or bad thing ? .. if you hadn't noticed i usually post after i die in the game ^_^ ... luckily i'm not one of those people who plays for any number of hours w/o saving ....

- Dyre - 3.06.02


Gametime : 11:05:67
Gameovers : 4

what an annoyingly hard boss that was... and i'm still unsatisified by beating it too .. i died twice on it .. not due to carelessness but by the boss overpowering me SOOooOOo much ... i walked around for about an hour leveling up my characters and then i still got the tar beaten out of me ... so i tried once more and i beat the boss easily.. what the hell ?! .. impossible difficulty to no difficulty ? .. what the hell did i do so differently that took care of this boss so easily the second time ? .. ugh ... a very unsatisifying victory ...

all the characters are in the mix now, but there has been no world map at all, unless you count the spaceship i'm flying around in ... cinema v. gameplay : it evened up considerably after leveling my characters for an hour ... gameplay is now ahead by 55%....

All the characters are quite badass.. KosMos is badass.. Ziggy is badass.. Jr. is badass.. Chaos is badass... Momo is ok, i guess ... and Shion is cute/hot ....

language problems ? .. well considering the results of that blasted fight i must've missed something in the dialogue .... also, i spent maybe 10 minutes wondering around until i realized that i was giving a tour of the spaceship to the new characters we found ^_^ ...

good news : CDjapan.co.jp finally decided to carry the official Xenosaga OST .. so now you don't have to pay those inflated american anime store prices of 40$ .. you can pay the direct yen pricing equivalent to 22$ ... what a steal .. and then you can laugh at AnimeNation trying to make such a large profit on a fairly inexpensive OST...

the famitsu rating of Xenosaga was a surprising 33/40 ... very surprising considering they gave Dead or Alive 3 a 38/40... a 33 isn't a bad score though, its still a Famitsu Gold Rating .. but not a Platinum Rating -_-;; ...

disclaimer : namco merely produces Xenosaga, much like Nintendo merely produces Perfect Dark ... Monolith is composed mostly of ex-squaresoft employees.. so its not truly a namco game ... almost the same team that worked on the original Xenogears and a couple other GOOD squaresoft games is the same develop team that made Xenosaga .

- Dyre - 3.07.02


Gametime : 14:41:16

this story seems very very interesting as it digs further into the supporting characters...

the dungeon that i'm currently in is very massive... i haven't seen a dungeon this massive since the old Super Nintendo Final Fantasy's ... about 2 1/2 hours so far of exploring and fighting ... and i'm not even done with it yet ... but besides the length of the dungeon, the enviroment itself is quite intreguing ...

The 'dungeon' that i'm in is a decade old research/military facility that has been inhabited by the alien menance known as gnosis... the downfall of this instilation had to do alot with both KosMos and the non-playable character that is with, Andrew ... plenty of heavy stuff going on with Andrew as he split up with our group as we forcefully entered this enviroment ...

The story telling style is very dimensional ... hints of Andrew's past continue to surface through his consciousness.. and you learn some interesting stuff about him ...

Xenosaga continues to be very very very very interesting, much like how the story of Xenogears unfolded as you continued...

Leveling Details
as much as i know of them, anyhow

I'm almost now 90% i know what i'm doing when it comes to actually building the characters with points received from battles .... at the end of the battle you get Experience points like you do in almost every rpg.. this points are distrubuted to all members of the party including the ones not participating in battle ... besides the normal experience points there are 3 other type of points you gain ...

T.pts - Technique Points - which are used for two things ... T.pts can be used to gain levels on your combo finishers... combo finishers have 3 values, the tech level, the speed, and the wait .... Tech level, well that basically just the power of the attack, the speed is the amount of turns you need to build up to use the attack, and the wait.. i'm not really sure ^_^ .. it sounds self explanitory though, right ? ...

T.pts are also used to gain one or two more points to any character stats, such as Strength, HP, and so forth.. very expensive though...

E.pts - Ether points (magic) - are used to gain more Ether abilities... ether abilities are gained through a hierarchy much like the whole sphere board of Final Fantasy X, except each character's board is unique.. you need a certain amount of pts to gain a new ability on the hierarchy or you can spend your points giving the ability to another charcter in your party ...

S.pts - Skill points - skill points are used to gain an ability from a 'skill' item in your inventory.. once gained you can equip only 3 of these abilities ... these abilities are like Physical Attack +2, Poison Evade, and so forth ...

you usually get 5-10 of each type of these pts. after battle and most ways to spend the points usualy start costing around 100, and build up higher.

- Dyre - 3.09.02

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Xenosaga I
Der Wille zur Macht


out of 4

Sony Playstation 2

February 28th, 2002
Production

Japanese Release

Director
some guy

Development
Monolith

Distrubution
Namco

© 2002 Schlock, All Rights Reserved ... !