Impressions....
SaGa Frontier II has some nice things going
for it ... but more greater it has plenty of negative things
going for it ...
like the Gameplay.. it needs quite a lot
of work ... the battle system, though, is above par.. its
works very nicely, and offers fair chance of progression
through the newer techniques and moves... but, the most
annoying part of the gameplay is the playable characters..
its great at the begining.. you have new characters that
you grow and mature through .. but the story takes place
over 100 years... the characters you play at the begining
are not those you end with.. so all that work put into your
primary characters are lost in the history of the game...
the second point is the idiotic Strategy
battles.. where strategy really had little to do with it..
pure power is what wins these battles, which you do not
have in the end when you need it... and they take too long
too...
aside from the gameplay, i have a quarrel
with the presentation of the story.. you aren't shown a
story-telling event .. its a timeline.. that you bounce
back and forth between different points in the game, that
may or may not have nothing to do with each other... annoying
at the begining, and end...
but the true treasure of this game.. and
what i love the most.. is the interpretation... the characters..
landscape.. and music are all works of art... music melds
within the watercolored backgrounds... it reveals the definition
of the enviroment... the characters themselves blend into
the background making each scene complete...
the illustration style is another aspect
to point out.. such deformity of the human shape.. yes,
they are super-deformed.. but at the same time they hold
a linear shape.. the character's powerful weapons are also
super-deformed.. but the are tiny.. almost no bigger than
the hands that hold them.. they take no meaning away from
the character.. they only present an accessory, not a neccessity...
The story is quite a gamble... it's great
to see a game take a shot at such a pay-load... begining
with two 10 or 12 year old characters ( or however old they
are at the begining ).. live throughout their whole life..
and then battle in the end with their grand chlidren...
such an idea... altough as i've pointed out already.. they
failed within the limits of the gameplay...
The art style and presentation is the true
wonder of this game... and that is why i've played it ...
not because it has the BEST graphics.. or the BEST gameplay
... in it's self, it is simply an artist experiment... one
that we see so few of these days...
- Dyre - 9.12.02
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