[Name] Out of This World
[Target] PC, SNES, Sega Genesis, Sega CD
[Year] 1994
[Developer] Delphine Software
Out of This World [Another
World in Europe] was one the first video games that after
beating, I had a definite afterglow. The game took itself
seriously, and in my opinion, was horribly underrated for
being too damn hard. Played by few, beaten by fewer, this
game has all but left the collective conscious of gamers.
Out of this World used several techniques employed by several
flight simulators at the time. The game is one of the first
to favor 2D polygons, as opposed to sprites. In order to
create a realistic action of the character, they used a
technique called "rotoscoping." This is where
footage of an actor is taken, and then polygons are placed
over the figure's body for each frame. I believe that the
movie "Waking Life" is another excellent example
of rotoscoping. However, as far as gaming is concerned,
rotoscoping has been abandoned for motion capture. I personally
enjoy looking at rotoscoped motion because it requires a
human touch. Someone has to manually place polygons or shapes
over the actors body. Some would say that this introduces
mistakes in the process, but I believe that it allows the
artist more freedom than the cold impersonal sensors on
a motion capture rig.
This game was first released
on the PC, later the SNES and Genesis. The game had one
last hurrah on the ill-fated Sega CD. It was a two CD set.
One CD contained the original Out Of This World, and on
the second, there resided "Heart of the Alien",
which was a direct sequel to Out of This World. Of course,
I am too damned cheap to buy a Sega CD and Out Of This World,
and too damned impatient to wait for them to arrive. The
solution to my needs, as many of you know, could be found
on the Internet easily enough... but such was not the case,
as it was certainly NOT easy.
In google we trust.
First I needed to FIND
the damned game on the net.
[Time spent: 1 hour, 30 Min]
Second, I needed to find
an Emulator
that could work on Sega CDs...
[Time spent: 10 Min]
Then I needed to find out
why the fucking thing didn't work, because the ROM and the
Emulator were not working in harmony with each other...
[Time spent: 45 Min]
Now that I found out why
the damned thing didn't work, I needed to download the most
up-to-date .bins for the emulator. But WHERE?!
[Time spent: 20 min]
Kaching!! working perfectly!
Wow. The first thing that
struck me was the sound. The sound on the PC, SNES, and
Genesis was by far the most detrimental part of the game,
because the technology they were running on was rather lacking.
Not so on the SEGA CD. The sound engineer obviously knew
his shit. In the first opening cinema [One of the first
game cinemas EVER], cars squeal, computers make their pseudo
thinking noise, and lightning crackles across the gloomy
sky all in crisp, clear MP3 format. In addition, frame rate
was not a problem at all, unlike on the SNES.
Out of This World was one
of the first games that took itself seriously. Over and
over, you really REALLY feel like you're in your character's
shoes. When swimming in an underwater cavern, you can FEEL
your air running out. Your alien buddy encounters many problems
parallel to your journey. You help him out, not because
you are required to do so in order to beat the game, but
because of human sympathy (strikingly similar to the storyline
of ICO). One more example of the synergy between gamer and
character really sticks out in my mind. In one scene, the
gamer is forced to eject from an alien vessel. Outside you
can see your ship being damaged by an onslaught of alien
weaponry. Another shot in the corner of the screen shows
your character's finger hovering over an enigmatic panel
of buttons. You find yourself in the EXACT same boat your
character is in because you have no idea what these buttons
do; all you know is that you have to get out --- FAST. ...and
so, you literally are acting out what the character is doing
by manically pushing buttons.
PURE GENIOUS!
That being said, the game
suffers from what many other pioneering games suffered from
- control. This aspect is compounded by the game's inherent
difficulty. However, after beating the game on PC, SNES,
and Genesis, I think I knew the exact ins and outs of the
game. It only took me about 20 to 30 minutes to beat, although
my first time through took about 2 weeks of solid playing...
with NO FAQS. The game itself has a stop-start mentality
to it... if you die, you go back to the last save point.
At one point in the game [the caves], it becomes almost
impossible to figure what you need to go about doing and
WHY. This is a big game-designing No-No.
Heart of the Alien was more
Out of this World goodness. It wasn't THAT good, however...
The control was WORSE, and the game was even HARDER... everything
can, and will, kill you, and often times the designers didn't
even leave clues as to where a deadly trap might be. One
of their favorite techniques must be placing deadly traps
right at the beginning of a new screen, so the gamer has
no time to react to them... eesh...and the ending... oh
boy... Well, I didn't mind, but I can see why every other
person who has played it would truly hate it... I don't
think I would have liked to play this game had I not enjoyed
Out of This World so much, and the FAQ was crucial.
All in all, I think Out
of This World MUST be played. I believe its faults must
be noted, but more importantly, this game has what all games
should strive for. Even though it was ahead of its time
in the graphics department, the graphics themselves only
FURTHER the experience, not make it. I believe that this
game is the first piece of interactive LITERATURE. For the
first time, the gamer plays the story in both the first,
second, and third person narratives all at once.
Wow. Inspiring.
- Stu - 11.04.02
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